Computer Skills
Computer literacy is essential in today's world. Kids pick up computer information and knowledge very quickly. Find the best resources for teaching kids about computer hardware, software, programming, and more.
Teaching Tips & Ideas
ThinkQuest
ThinkQuest is an international student competition, sponsored by the Oracle Education Foundation. Students work in teams to build creative and educational websites that explore globally relevant subjects. Diverse teams made up of members from more than one school, community, or country are encouraged. Competitions are open to students and teachers from anywhere in the world. Teams must have 3 to 6 students who are between the ages of 9 and 19, and one adult Coach who is a school employee. Homeschooled students may participate so long as they are part of a team that is associated with an accredited public, private, or parochial school (i.e., Primary Coach is an employee of an accredited public, private or parochial school and other team members are affiliated with an accredited school). Homeschooled students might consider forming a team with students from another country. Being a member of a multi-country team presents a great opportunity for all students to learn about other cultures and to learn valuable collaboration skills. The completed websites are published in the ThinkQuest Library, a rich learning resource used by millions.
USA Computing Olympiad /International Olympiad in Informatics (IOI)
The IOI is the premier world wide high school computer programming competition. The USACO supports pre-college computing around the world through computer programming competitions and training materials. The USACO holds six Internet Contests during the academic year, and in the late Spring conducts the US Open, a proctored exam. Based on the results of these contests, 16 students are invited to an all-expense-paid training camp in the early summer, where 4 students are selected to be the US Team at the International Olympiad in Informatics (IOI). To access the current year's information, click on the link on the left-hand menu.
Unschooling Gamers
This group is for unschooling gamers to connect and chat and share tips and tricks and otherwise meet and have fun! The main focus of this group is video games, but on-line game chat is also welcome (like Neopets or Subeta or Runescape).
Global Virtual Classroom Contest
The Global Virtual Classroom Contest is a global team cooperation and website-building activity for students from 7 to 18 years of age. Using Internet technologies to communicate, up to 100 teams of three schools each will build Websites on topics of their choosing. Each team will consist of three schools from three different countries. Team websites will be judged by a panel of VIP judges.
Computer Software for De-Schoolers
This article details the good reasons to use educational software in your homeschooling program.
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The Letter Factory Game
Teaches Phonics! The race is on! With two games in one, children play together and learn letter names and sounds with actions and music. Wacky Professor Quigley guides players every step of the way so no reading is required! Games automatically adjust to skill level, to keep children learning at just the right pace! 2 Games in 1: Counting Colors & Letters: Learn letter names and sounds by matching color cards to move around the board. Leaping Letters: Listen to the name or sound and then find th...
Unicorns Are Real: A Right-Brained Approach to Learning (Creative Parenting/Creative Teaching Series)
This mega-best seller provides sixty-five practical, easy-to-follow lessons to develop the much ignored right-brain tendencies of children. These simple yet dramatically effective ideas and activities have helped thousands with learning difficulties. Includes an easy to administer screening checklist to determine hemisphere dominance. Engaging instructional activities that draw on the intuitive, non-verbal abilities of the right brain, a list of skills associated with each brain hemisphere and...
Black Books Galore's Guide to Great African American Children's Books
"This is a great resource that fills a tremendous need. It should be on parents' shelves at home as well as in every school." —Alvin F. Poussaint, M.D. Harvard Medical School These are exciting times for African American children's literature. Never before have there been so many titles available. Now the three mothers who founded Black Books Galore! —the nation's leading organizer of festivals of African American children's books —share their expert advice on how to find a...
Taking Charge of Your Child's Education: A Guide to Becoming the Primary Influence in Your Child's Life
Every parent wants to give their child the best start in life. The best way to do that is to get fully involved in their educational process as their primary influence. This book is full of helpful information, resources, and tools that will lead you to home education success. Erica Arndt recognizes that the most important factor is the family unit relationships. This book will help you as you make your decision to homeschool. 
Name That Country Game
"Dear Pen Pal, Konnichi wa! We've been to see Mt. Fuji. Name my country! Sayonara, Michiko." Challenge your group with this fast-paced geography game, created in 1992 by Educational Insights, Inc. Everyone begins at the post office. Players twirl a finely printed spinner (built into the game board itself) to select one of 60 countries. If the player can correctly identify the country's location on the board's numbered map, he or she may advance along the path to the finish. Bonus moves are won b...